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Primary Early Warrior Technique
y primary early level technique with the Warrior depends really on what the fight is against in combination with what you have chosen to specialize in. Early level characters should really try and avoid fury and berserker stance, since this is primarily meant, and most of the abilities obtained in the higher levels, and at this stage, you cannot afford the extra damage you take. Players will often opt for the more reliable defensive or battle stance/ trees and will solo to 60 trying to better them self at their job. Though, in my honest opinion, battle stance with a good 2 handed weapon, or dual wielding is the best and fastest way to take down mobs, compared to the slow but safe grind of attacking with a 1 -hander and a shield. Make sure you have your battle and demoralizing shouts up for the best combat results, and if it is a higher level than you, sunder armor stacks work wonders. You have spell stoppers in pummel or shield bash, which can really help in fights against casters, remember, make sure to do it when you see their hands glow. Rend is great for long drawn out fights and heroic strikes are very important for getting in that extra damage. Hamstring humanoid mobs that run and can bring friends along, and DONT FORGET TO TAKE FIRST AID! With your massive hitpoints, recovery time can be a drag.

Aggro Management

The art of holding aggro, where to begin? By playing a Warrior, the biggest lesson to learn is how to keep mobs off your friends, and if you can't learn how to do that, practice until you can. Defensive stance is the best way to achieve complete aggro, and in it, the best abilities which cause high threat. Taunt is key, but can be overcome by heavy damage output by your party, so it is important how to use your character in the time it takes for the cool down to come off. Sunder armor is your best friend. This ability cause huge threat and makes the mob more vulnerable to your party's damage. Consider it a second taunt button and remember it takes 15 rage for a sunder and it stacks 5 times. In instance, never stop stacking until it hits 5 for secure aggro control. Other options you may ask? Revenge is a great high threat attack, as well as heroic strike, which add an extra bit of punch to your combat. You have an aoe effect taunt on a 10 minute timer, so be careful and use it sparingly, it is called challenging shout, and it can be the decider in a party wipe. Keep an eye on mobs, if they break from fighting other members and go after cloth, make sure you intervene and pick them up, get aggro and pull them away. Your someone the group looks for leadership, so don't disappoint.

Rage Management

Your play style will decide how you use your rage. I have seen the best of the best in DPS and Tank breeds of Warriors fight, and will tell you straight up that there is no right or wrong way to use your rage. Cautious tanks save their rage and spend it as new threats or mobs appear, and some use it up the second it appears to make sure they have complete aggro. DPS Warriors use it and gain it much faster than tanks, waiting and only using several abilities such as whirlwind and mortal strike. For some instance boss fights, when you see the target hit 40% health, you will save all your rage for the 100 rage execute at 20% health. Bloodrage and enrage will help you max out your rage in a fight, so try not to forget to use them when they finish off their cool down.

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